Welcome to LFSdrift Community!
The patch contains a lot of updates including :- New interiors in XF and XR cars (road and GTR)- Updated interiors in Formula XR and Formula V8- General improvements to interface and graphics- Improved weight distribution of GTR racing cars- XR Turbo and RB4 suspension improvements- Replay controls (click any point on time line)- Demo racers must now register to go online- Chinese, Japanese, Korean and BulgarianMore detailed information :INCREASED FRAME RATES :By using the same Hardware Vertex Shading system as the car body, the subobjects (steering wheel, gearstick, brakes, mudguards, etc) now make better use of your graphics card, saving CPU time and increasing the frame rate on most computers. Those that do not experience much frame rate increase should find it is smoother and more consistent. There are small graphical improvements as a side effect of this change. You should find that the pit-out glitch is reduced as well.REPLAY CONTROLS :Multiplayer replays now have the same interface as single player replays.They loop and the Escape Menu is available while watching.Also, replay controls have been added. A timeline is visible when you move the mouse.You can click anywhere on the timeline and the replay will go back or forward to that point.Some new keys have been added :1) Single frame step : ',' or '.' (SHIFT + ',' or '.' = one second step)2) SPACE to pause / unpause during a replay (same as P)3) ESCAPE to break out of fast forwarding4) SHIFT + F now has 3 states if you are in a replay (the 3rd state hides everything including all messages and replay controls)DEMO LICENSE SYSTEM :User name and password are now required to go online in DEMO.DEMO / S1 / S2 all appear in the same List of Hosts.NOTE to DEMO users :- You will need to set a GAME password at www.lfs.net to go online- Log in and click on "account details" to set your GAME password- You will see all compatible demo hosts and demo compatible S1 / S2 hostsNOTE to S1 users :- You will see all S1 and S1 compatible S2 hosts in the list of hostsNOTE to HOSTS :- Hosts in S2 mode - all S2 users can join- Hosts in S1 mode - all S1 and S2 users can join your host- Hosts in Demo mode - all LFS users can join your hostXFR / XRR MIRROR SKIN MAPPINGS :The XFR and XRR have new mirrors and the old mappings could not be used.An updated CMX Viewer is available in the additional downloads sectionCAR PHYSICS CHANGES :Big GTR class :XRR : weight dist back 1.5% - CoG down 13 mmFZR : weight dist forward 1.5% - CoG down 5 mmFXR : weight dist back 1.5% - CoG down 8 mmTBO class :XRT : weight dist back 1% - CoG down 3 mmRB4 : CoG down 10 mmXRT and RB4 also got a small rear suspension update to raise the rear roll centre a little. This should reduce body roll and make them nicer to drive.Small GTR class :XFR CoG down by 10 mm and weight distribution back 1.0%UFR CoG down by 22 mm and weight distribution back 1.5%XFR also now has a sequential gearbox.EAST ASIAN LANGUAGE SUPPORT :Windows 98 / ME : LFS does not support double byte charactersWindows Vista : Double byte characters should work automaticallyWindows XP : It should work but you may need to install fonts.If you have Windows XP and currently cannot see the East Asian translations, here's how to set up your computer so it works.- In Control Panel click on "Regional and Language Options"- Under the "Languages" tab select "Install files for East Asian Languages".- Windows will probably ask you to get your XP CD and the fonts will be installed.This is important even if you do not use Chinese, Japanese or Korean translations so you can see East Asian text and player names correctly when you are online.OTHER IMPORTANT CHANGES :- Chinese, Japanese and Korean Translations- All tracks now use JPG textures for adverts- Various fixes including a South City hot lapping issue- Full-scene antialiasing and anisotropic filtering are now supportedFull list of changes in Patch Z :Graphics :updated interiors in FOX / FO8 / XF and XR (GTR and road) carsImproved frame rates - subobjects now use hardware vertex shadingImproved sky rendering - less distortion, small frame rate increaseSmarter level of detail calculations for best detail and frame rateDriver names are now directly above car with no acceleration offsetAntialiasing and anisotropic filtering support in Graphics OptionsMirrors with horizontal offset applied now stay inside windscreenJPG advert textures now used in all tracks (folder : data\pic)Improved control of mip bias : 4 sliders in Graphics OptionsGraphical and audio dynamic lod reductions are now instantIncreased maximum number of car shadows from 8 to 16Antialiased virtual start lights and steering gaugeFIX : RB4 dashboard wrong in left hand drive modePhysics :XF GTR now has a sequential gearbox with ignition cutWind speeds and variations are now more moderate / less wildSmall improvements to default setups of XR Turbo / XR GTR / XF GTRMoved and lowered centre of gravity in GTR cars for better handlingLowered centre of gravity and updated rear suspension of XRT and RB4Replays :Escape menu and options now available during a multiplayer replayReplay controls & timeline visible with mouse at bottom of screenSP and MP replays now loop unless started by /mpr or /spr commandsExternal replay starting now works from replay screen or in replayFIX : Paused indicator is now shown when paused at start of replayFIX : Hang if escape menu was open at the end of a non-looping SPRFIX : Could get stuck leaving a paused MPR while guest connectingFIX : LFS wrongly allowed replay after adding AI in single playerLicensed demo racers system :Demo racers now need a user name and GAME password to go onlineUnified List of Hosts - S2 users can all Demo / S1 / S2 hostsDemo / S1 racers can see all hosts running Demo / S1 contentDemo racers now automatically download skins but not uploadDouble byte character support :Included Chinese, Japanese and Korean translationsSelectable fonts for these languages in Game OptionsInput method editor support including candidate listsIME automatically switched on and off in text entry dialogInput language is shown when editing text (white if IME active)Name of active Chinese input method is shown (but not in Vista)Translations support :New Bulgarian translation including training lessonsAdded flags beside names of translations in Game OptionsNew and updated training lesson translations in various languagesTips section in training can have more lines if purpose is not fullFIX : Host welcome text was displayed in local code page (now Latin)FIX : Overlapping text in F12 menu asymmetrical settings (in Polish)FIX : Code page error on List of Hosts after changing languageFIX : Corrupted in-game text after changing languageInterface :Faster text drawing system improves frame rateSeparate text entry field for AI number platesVarious minor graphical improvements in the interfaceImproved filter (16 bit / 32 bit / all) in Screen OptionsNetwork debug messages are no longer sent in InSim packetsInterface improvements including updated entry screen and optionsText input box is now drawn above user messages so easier to typeHotlapping in demo version - user name is now stored in the replayControls setup now includes sensitivity multipliers for mouse axesAuto mode switching so F9 to F12 / N / SHIFT+L work even if hiddenLine breaks in help text and lesson text now depend on actual widthSuccess or failure message is now shown for one second after CTRL+SNew game setup screen info message "X removed Y from the start grid"FIX : In some rare cases SHIFT+U mode did not move with an arrow keyFIX : Changing gear shift type while driving made SPR go out of syncFIX : Enter pits "Could not load colours" after renaming car coloursFIX : Autocross / drag can no longer be selected in hotlapping modeFIX : It was possible to join a race with same name as an AI driverFIX : Disabled various text commands from training (including /ai)FIX : Sometimes incorrect message "Road tyres on rallycross track"FIX : Code page of text when adding a new music track in channelsFIX : OutGauge and OutSim are no longer closed by starting InSimFIX : Info button in List of Hosts showed laps instead of hoursFIX : Wall riding was possible on soft walls at South CityFIX : Command /entry did not work while watching a replayFIX : ALT+F4 did not exit LFS from a training lessonMultiplayer :Dedicated host and network debug show connecting guest IPNew command /ndebug=no/yes to switch off/on network debugNew option /lytdir allows dedicated hosts to specify layout folderOn local network hosts only - false start no longer causes spectateFIX : Admin could crash dedicated host by mistake with some commandsFIX : Host name code page error after clicking '?' in List of HostsFIX : Inaccurate remote cars lap time after passing a split in MPRFIX : False message : Your skin was not found at www.lfsworld.netFIX : Joining a host with same name AI resulted in Join OOSFIX : Rapid /ai command could exceed number of cars allowedFIX : Rapid /ai NAME command resulted in AI with same nameFIX : User could spam TCP requests causing overloadFIX : Skin name buffer overflow exploitMisc :Added output frequency and slip fraction to the RAF file outputDocumentation references to '<' / '>' keys changed to ',' / '.'InSim : A LAG bit is now available in the MCI CompCar structureInSim : MCI packets are now sent at regular game update intervalsImproved cfg.txt Music Dir option (specifies folder for ogg files)All paths (including reversed configs) now included (in SMX folder)FIX : Removed continual memory allocations in car shadow processingFIX : Number of AI now correctly limited when using the /ai commandFIX : Updated car scripts XFR.lfs / FXR.lfs / XRR.lfs (sequential)FIX : Ban statistic was sent when attempting to ban a host by /banFIX : AI could decide to refuel too late at tracks with one splitFIX : Low ASCII characters can no longer be read from text filesFIX : Could select invalid configuration and weather in cfg.txtKnown issues :Stray pixels at texture edges increased by AA / AFDedicated host does not display double byte charactersName of active Chinese input method is not shown in Vista
GREAT WORK Scawen. oh btw, ur alive?
Gee! I love the 3 pixel long arrow you added to show the direction to turn when in the pits.
Hopefully the lighting on cars means,night tracks
cant see smoke through my windscreen lol
God, multiple monitor support. Thats what we need